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FlashWorld
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  • Group 1
    • 〰️Flash World - Game SOL Blockchain
      • πŸ’½FLASHWORLD
      • πŸ—ΊοΈROADMAP
  • πŸ”©ASSETS
    • πŸ’ΎFlash drives
      • 1️⃣GEN1
        • πŸ’Ύ8GB Flash Drive - COMMON
        • πŸ’Ύ32GB Flash Drive - RARE
        • πŸ’Ύ64GB Flash Drive - EPIC
        • πŸ’Ύ128GB Flash Drive - LEGENDARY
    • πŸ“¦Game packs
  • ⛓️GAMING SECTIONS
    • ⛏️Mining cloud
    • πŸ›οΈMarket
    • 🏦Bank
  • πŸ•ΉοΈGAME MECHANICS
    • πŸ“ƒInformation extraction
    • πŸ•―οΈEquipment obsolescence
    • πŸ’’Dangerous improvements
    • 🧲Improving generations
    • πŸ€–Booster programs
    • πŸ”ΌUpgrade Flashcard
    • πŸŽ†Viruses and anti-viruses
    • 😁Referral system
  • πŸͺ™GAME ECONOMY
    • βŒ›Halving system
    • πŸ“ŠTokenomics
  • πŸ“•DISCLAIMER
    • πŸ›‘Disclaimer of liability
    • πŸ“£Imprint
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  1. GAME ECONOMY

Halving system

PreviousReferral systemNextTokenomics

Last updated 1 year ago

After players have mined a certain number of tokens - the production is reduced by 2 times. For every 1000 tokens mined, production is reduced by 2 times. After halving, the cost of tokens is reduced, as well as the price of upgrades. Along with this, the price of upgrading flashcards decreases. The prices of goods in the store have a stable value and are not subject to change. In order for a player to receive the same income as before the halving of the price, he needs to upgrade his flashcards to the appropriate level. You can also immediately improve your flashcards to a high level, then your earnings will be higher than standard. But it is worth noting that the price for improving the level of flashcards decreases after halving. Such a system allows beginners to enter the game at any time and pump their flashcard to the level of more experienced players without large expenses.

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